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Solo Leveling:ARISE Preview: "Amazingly In-Dependent Tactical Options"

Solo Leveling:ARISE, Solo Leveling Preview

 Solo Leveling: ARISE is a mobile action RPG created by Netmarble for iOS, Android, and PC. It's a fairly normal mobile title with many of the aspects that veterans of the platform will recognize, including a crowded UI and the gacha unit pulls that have made this genre so well-known. Solo Leveling: ARISE, with its devotion to its original material and some unexpectedly complex tactical possibilities, has a possibility of fulfilling the promise of its explosive IP and providing some fun.

Solo Leveling, an immensely popular Webtoon-turned-anime, follows hunter Sung Jinwoo as he is allowed to escape his status as "the weakest hunter of all mankind" and become a player in his world's global politics, power struggles, and the defense of humanity from external threats. On this planet, certain people have awoken to their skills as "hunters," and they journey through gates into dungeons to fight monsters, both to close those gates before tragedy strikes and to gather precious, society-altering minerals. It's a novel premise that leads to some excellent story sequences and Solo Leveling: ARISE begins at the very beginning.

Story progression that seems connected to its source material

Solo Leveling: ARISE caters to familiar players


Let's Talk Microtransactions & Battle Passes

Solo Leveling:ARISE Is Very Much A Gacha Game

Solo Leveling: Arise

There's no denying that Solo Leveling: ARISE is designed to collect as much money from a potential participant as possible. While it isn't as bad as some mobile games, it isn't afraid to advertise its promotions and in-game currency right away.

I'd say it strikes a good mix between free-to-play options and content; I never felt cut off from the progression I was interested in because I didn't invest any money. That said, there are other ways to spend money in Solo Leveling: ARISE, and they go well beyond the standard uncommon unit rate-up banners and essential gameplay mode access goods. Monetization comes in the form of a two-tiered combat pass. Players can assess its worth for themselves, but it does not appear to be required, even though it provides a lot of convenience to those who are tempted.

Overall, Solo Leveling: ARISE appears to be free-to-play friendly throughout its Early Access time. I received a good amount of draws at the normal banner, but rate-up banner tickets were really hard to come by. I don't believe it's as enjoyable or accessible as Genshin Impact, Honkai: Star Rail, or even games like Epic Seven, but for people who aren't concerned about having to resist gacha temptation, there's not much need to indulge in premium stuff here.

Overall Impressions

Solo Leveling: ARISE Is A Good Adaptation Of Excellent Source Material

Solo Leveling: Arise, GamePlay


As is often the case with anime adaptations in the smartphone realm, I'm left thinking how much better they could be without the revenue mechanisms that are so prevalent. Solo Leveling: ARISE, in particular, has a regard for its source material that makes it highly engaging to anybody familiar with it; taking it a step further rather than relying on the normal tangle of energy systems and tokens would almost surely have resulted in a more fascinating game.

What's here, however, is a good adaptation of superb original material. It's a fantastic little time-waster with a surprisingly sophisticated fighting system and no need to pay money to enjoy it; that's a strong enough recommendation for a gacha action RPG to warrant checking out once it exits Early Access.

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